from load import*

#class Card(object):


#    def __init__(self, territory, picture):
#        self.territory = territory
#        self.picture = picture

#allcards = []

#def createcards(): #the 4 different types of cards 
#    wildcard = "wildcard" # wild card
##    infantry =  # the soldier
##    artillery = # the canon
##    cavalry = # man on the horse 

#currentcard = 0 # each player starts with 0 cards
#pictures = []
#cardvalues = []
#incrementvalue = 0
#def add_card(card, player): # player recieves a card
#    playersend(player, 'add_card', card.picture, card.territory, player.name)
#            
#def remove_card(card, player):
#    playersend(player, 'remove_card', card.picture, card.territory, player.name)

#def turnincards(cards): # turn in cards for more armies
#    return